Video Games
The Video
games are electronic games. Some people believe that these games engage the
players and can be effective in learning. Recently, these edutainment software’s
professionals have started to work to implement it at schools. Most research
and studies that were done in this field shows that the players develop certain
skills to monitor multiple locations simultaneously. Players may also develop
other skills such as; critical thinking, problem solving and creativity through
different tasks. Moreover, action games significantly increase the players’
speed of processing. As a result, the younger generations who play these games
may have shorter attention span. They are also less patient than the older
adults. Personally, I do not agree with some professors when they refer to the
digital generations as smarter generations. These games may provoke
collaborative work but still it is not the only tool that creates this kind of
learning atmosphere. As an ESL/EFL teacher, I want to adapt any digital tool
that engages the learners in a life-long learning process and makes the
learning more interesting and meaningful for them. These video games can be
interesting, if it is based on school subjects such as; languages, history,
geography, science or mathematics. However, I think it should not be the only learning
source; it may be used in computer classes as a supplementary tool. For
example, playing the Friv games, http://www.friv.com/, may teach some
vocabulary, problem solving, or time and money management skills. On the
contrary, some other video games may be dangerous, because they can be used to
codify the players’ brains with specific ideas. For example, kids who play
Pokémon games can imitate the Pokémon which may be very dangerous for them. On
the other hand, those who played the Counter Strike games very often, they may
find the killing and the crime something legal and easy to commit. Enjoying the
real life and learning through real experiments may be more enjoyable. Young
generations should not be deprived from their human rights to live and experience
the real life with all its details. Video games can be used in
teaching-learning process as tool to reinforce certain academic information but
not as essential tool. Finally, I totally agree that the learners should be
producers rather than only being consumers. But their production should be
supervised and monitored by adults.
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